Syl: Nucleus by Lunadea

Syl: Nucleus by Lunadea

Author:Lunadea
Language: eng
Format: epub
Publisher: Mango Media LLC
Published: 2024-11-08T00:00:00+00:00


Chapter fifty-eight

Undead Critters

Now that Kurt had a renewable defense, we started progressing much faster through the dungeon. It seemed our slow pace was to avoid injury and the dreaded "money sink" of this dungeon. Although it was still too slow for my liking, I already imagined doing some solo hunting myself, unrestrained by my disguise.

We breezed through until we reached the next room, which had the gimmick of keeping us occupied by a swarm of zombie rats while skeleton archers pelted us from a distance.

<Zombie Rat Swarm LV 1.> <Zombie Rat Swarm LV 2.> <Zombie Rat Swarm LV 2.> <Zombie Rat Swarm LV 1.>

"Weird, they are seen as single entities despite being hundreds of rats..." I commented.

"Dungeon monsters are strange like that. Or maybe it's the gods? Imagine throwing a fireball at a thousand zombie rats, and even if they were only level 1, you'd get so much experience."

"Perhaps they were a single Zombie Rat, and each took the Swarm mutation?"

Kurt laughed. "You're asking the wrong person if you want to talk about monster ecology."

While we were having our casual conversation, the little rats were trying their hardest to penetrate the bubbles. Kurt had simply strode up to the archers and dispatched them with ease. Together with my [Sub-Cores], we started blasting into the swarms of rats with [Water Orb]. The kill notifications only appeared when enough of the swarm entity was considered dead. Once the swarm was more manageable, I used a disguised tendril to smash into them and get some sneaky devours. I had some notifications to go through.

<Profile [Rat] complete.>

Looking over the profile while Kurt searched for loot, I discovered that rats were not monsters, much like the level zero animals I had killed in the forest ages ago. By becoming a zombie, it had turned into a monster, and then Swarm was a special type of mutation. Very strange.

<[Plague] has been sampled. [Poison Slime] updated.>

It had no combat applications, with a long incubation time, and unless I felt like punishing an entire town or village with long-term consequences, I didn't see why I would need this. It was also a disease, so why it was considered applicable to my clearly labeled poison trait was very confusing.

<Class Experience threshold reached. Mage is now LV 4.>

<2 Skill Points are now available.>

<Your class has revealed the following skills: [Mana Manipulation], [Magical Attack Proficiency (Lesser)].>

Since it was safe to do so, I curiously looked through my two class revelations.

<[Mana Manipulation] Allows your raw Mana to operate outside of your being without dissipating. Also allows greater control over Mana, which can aid in creating custom spells. Skill level determines maximum manipulation, Mana efficiency, and the time before dissipating. Unlocks further Mana-related Traits and Skills.>

Yes! Instant purchase! I mentally celebrated. I had long wanted to try using something like [Mana Reinforcement] on other things only to be denied. Back then, I wanted to use it on tusks or fangs when I needed to worry about conserving my slime mass and dared not use the regular [Slime Shot].



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